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Countless zombie games try to deliver high tension in a battle against overwhelming odds, but I haven’t found any that provide the adrenaline rush of World War Z‘s high points. These swarms spill over rooftops haphazardly and pile up to create slimy pyramids of flesh, often in several locations at once, forcing players into a frantic fight to maintain some sense of control over a desperate situation. Front and center is its swarm technology, which allows hordes of unprecedented size and speed to descend upon players.
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While it stands on the shoulders of giants like Left 4 Dead and, more recently, the Warhammer: Vermintide series, World War Z does so proudly, and with plenty of its own merits. You’ll explore the same locations, but never survive the same assault twice. Though levels are linear, there remains a rewarding sense of replayability thanks to encounters running unscripted, meaning when and where you encounter hordes and special infected will change with every session. There are a half dozen special infected classes, but only one of them - a zombie that infects players and slowly drains health - hasn’t been seen in the genre before. Some of the game’s special infected are unabashedly pulled right from other zombie games, like one that pounces on you and demands a teammate come to your rescue, or another that grabs you and repeatedly slams you into the ground. Success is determined by how well your team works together. But with the right team, it’s at its best when the difficulty is greater than the default. The extent to which the game pushes back with these hordes is exciting on any difficulty.
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Each chapter pushes players from safe room to safe room, with swarms of common undead and special infected standing in your way. The tasks will be familiar to co-op shooter fans as objectives include tropes like holding out for a set amount of time or scavenging for particular items requested by NPCs. This diversity in settings makes up for what the game lacks in mission variety. The run through downtown Manhattan bears no resemblance to a wintry excursion in Moscow, to pushing to the water’s edge of Tokyo, or to the newest campaign in sun-soaked Marseille, France, among others. WWZ regularly takes up to four players to capitals and major cities across several continents, and no two campaigns look at all alike. World War Z, now a year on from launch and sporting its Game of the Year Edition, is closer than ever to replicating its blatant inspiration from Valve thanks to borrowing from predecessors and building on them in some ways. But that’s not the case for me, especially as it pertains to this exact kind of zombie game, the kind that hopes to reinvigorate a tight four-player co-op experience in the face of massive hordes like Left 4 Dead so brilliantly delivered over a decade ago. Just the phrase “ zombie game” can immediately instill in some players a powerful sense of fatigue given how prevalent they are. World War Zdoesn’t raise that bar, but given its out-of-left-field ties to a dormant franchise, it’s surprising how close it comes. Games have depicted zombie hordes and the survivors that kill them perhaps more than any other scenario in the medium’s history, and though plenty have failed to stand out, others have done well to chase or even reset a high bar.